The theme is power, and the first thing that come into my mind is the ^ symbol in math.

So I try to think an idea around math

While the actual ^ symbol isn't really appearing (small chance on rotation 10+), battle with MATH POWER still probably kinda met the theme (off by 50%+ probably)

Well I am a bit chill when doing it so whatever.

HOW TO PLAY:

You will get a deck of 1 - 10, which refill when not enough card is left
A random operation is done in offence (+ * ^) and defence (- /)
One you have to make the highest number for maximum damage
Another you have to try to lower the AI damage
And thats all, turn based, math, card, deathmatch

Flaw: no sound effect (only BGM), gameplay need more depths and mechanics, background image of main menu is a game screenshot (I always do this), no character selection, unbalanced

StatusPrototype
PlatformsHTML5
AuthorFeng0126
GenreCard Game
Made withUnity

Comments

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I very cool concept for a game. I love the nuances every cards you choose have a very good impact on your defend round or your next attack round.

However, there are a few things i want to share:

1/ There is a lack of clarity on what will happen next, making it nigh impossible to plan out ahead instead of just keeping the strongest cards (Maybe that is by design)

Overall, a cool concept. 6.5/10